Intelligent games and game intelligence

Sam Devlin, Peter Cowling

  • 26 September 2014
    5.30pm - 10pm

  • King’s Manor, Refectory
    Exhibition Square (map)

  • FREE admission
    No booking required

  • Wheelchair accessible

Event details

Every action in an online game, from an in-game purchase to a simple button push, generates a piece of network data. This is a truly immense source of information about player behaviours and preferences. We are exploring how to "mine" that data to better understand game players as an avenue for making better games and more believable in-game characters. Discover how your habits are shaping the future of the gaming industry!